This blog was created as a tie in to my graphic novel(la) series Threshold, an ongoing project first initiated in the final year of my BFA. This series, and contextual material surrounding it, is currently forming the bulk of my MA practice. Central to the series is the city of Threshold: a topographically unstable and ever-shifting morass of in-between and tranistory spaces that silts into existence at narrative peripheries.

The intent is to create a space where the city of Threshold, and the conceptual basis behind it, can be fleshed out in greater detail than is possible in the graphic novel format, and to tie in some of the other projects involving the city that are only alluded to elsewhere.

All completed installments of the series can be viewed on this blog, while printed copies are available at or through APE Games at

Monday, November 18, 2013

Invisible Cities p.12

This is the twelfth in a series of blog posts connected to the exhibition Invisible Cities at the Art Gallery of St Albert. Each work in the exhibition is accompanied by 3 QR codes that reveal fragments of the stories of three characters exploring the spaces or situations pictured. Each of these fragments, along with the associated image, is posted below.

Graphite, Ink, Collage

The Huntress
The brass automaton gestured silently to a filthy sinkhole in the concrete floor, handing her a battered tin cup. She brought the brackish water to her lips, and her eyes were at last opened.
The Thaumaturge
It webbed out in all directions, a machine of vast and infinite complexity. In stillness it was beautiful: detached, logical, and lifeless. As the Thaumaturge stood awestruck before it, a joyous song filled the chamber, and the machine began to spin.
The Comica
They radiated from their cores, two luminescent bodies shoving themselves in a writhing together-tangle to form a whole, a third. Sit, echoed voice-thoughts in the deafening silence, and listen.

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