This blog was created as a tie in to my graphic novel(la) series Threshold, an ongoing project first initiated in the final year of my BFA. This series, and contextual material surrounding it, is currently forming the bulk of my MA practice. Central to the series is the city of Threshold: a topographically unstable and ever-shifting morass of in-between and tranistory spaces that silts into existence at narrative peripheries.

The intent is to create a space where the city of Threshold, and the conceptual basis behind it, can be fleshed out in greater detail than is possible in the graphic novel format, and to tie in some of the other projects involving the city that are only alluded to elsewhere.

All completed installments of the series can be viewed on this blog, while printed copies are available at or through APE Games at

Friday, November 8, 2013

Invisible Cities p.2

This is the second in a series of blog posts connected to the exhibition Invisible Cities at the Art Gallery of St Albert. Each work in the exhibition is accompanied by 3 QR codes that reveal fragments of the stories of three characters exploring the spaces or situations pictured. Each of these fragments, along with the associated image, is posted below.

The Garden of Forking Paths

The Huntress
The alley ahead of her blossomed into a lattice of intersecting streets, unfolding in impossible directions. She sent the dogs ahead of her to scout, and off they shadowed through the dimness, moon-bright eyes agleam.
The Thaumaturge
Anterograde amnesia compounded the difficulty of navigating the churning city-flux. The orrery danced to his whispered instructions, shuffling the knotted cluster of possible directions into a more manageable configuration.
The Comica
She took the third left, passing through a narrow archway down a flight of spiral stairs (81 of them; nine nines, each with three threes), onto a rickety wooden walkway wending between shanties clinging barnacle-like to the underside of a bridge.


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